Accelerating Board Games Through Hardware/Software Codesign
نویسندگان
چکیده
منابع مشابه
Exploring Human-Robot Interaction Through Telepresence Board Games
This paper presents an experimental test bed for exploring and evaluating human-robot interaction (HRI). Our system is designed around the concept of playing board games involving collaboration between humans and robots in a shared physical environment. Unlike the classic human-versusmachine situation often established in computer-based board games, our test bed takes advantage of the rich inte...
متن کاملGeographic Board Games
Geographic Board Games feature maps. As board games developed during the Early Modern Period, 1450 to 1750/1850, the maps that were utilised reflected the contemporary knowledge of the Earth and the cartography and surveying technologies at their time of manufacture and sale. As ephemera of family life, many board games have not survived, but those that do reveal an entertaining way of learning...
متن کاملFractal board games
Connection games are a recent genre of abstract board games with some interesting geometrical properties. We introduce a recursive metarule with which existing connection games can be expanded into fractal-like variants with recursively defined play. Computer graphics are used to extrapolate a theoretical game played on a continuous potential field to a similar set of games that are truly fract...
متن کاملCollaborative games: Lessons learned from board games
Collaborative mechanisms are starting to become prominent in computer games, like massively multiplayer online games (MMOGs); however, by their nature, these games are difficult to investigate. Game play is often complex and the underlying mechanisms are frequently opaque. In contrast, board games are simple. Their game play is fairly constrained and their core mechanisms are transparent enough...
متن کاملDynamic programming and board games: A survey
In several of the earliest papers on dynamic programming (DP), reference was made to the possibility that the DP approach might be used to advise players on the optimal strategy for board games such as chess. Since these papers in the 1950s, there have been many attempts to develop such strategies, drawing on ideas from DP and other branches of mathematics. This paper presents a survey of those...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: IEEE Transactions on Computational Intelligence and AI in Games
سال: 2017
ISSN: 1943-068X,1943-0698
DOI: 10.1109/tciaig.2016.2604923